GoGo Labs is Utilizing Gamification to Improve Students’ Graduation Rates

July 1, 2014

6:00 pm

According to stats released this past April, for the first time in history, U.S. high school graduation rates hit 80 percent. That’s not to say, though, that such results necessarily mean a long-term effect on our education system; rather, that recent trends in education policy and theory application have allowed for this slight bump in success. Historically, the U.S. has seen more than 22% of students fail to graduate high school. But, these improved numbers are certainly hopeful, and could – if new policy and teaching method implementation holds up – lead to a 90 percent rate by the year 2020. One way of teaching and getting students engaged is through gamification, and that’s something in which GoGo Labs specializes.

“The problem we address is the struggle teachers face to engage their students,” said Dr. Lisa Dawley, cofounder of GoGo Labs.”Our innovation in quest-based learning & gamification attracts educators from around the world to engage students as heroes of learning.”

A Boise, ID-based startup, GoGo Labs is focused on engaging students and educators through gamification. Through the company’s 3D GameLab learning platform, students of all ages can work towards their respective educational goals, in a more engaging environment that allows them literally play through assignments. The platform allows educators and students to create a customized learning environment that matches accordingly to a student’s level of knowledge or comfortability. By working their way through various “quests” and earning points, students are more engaged in the learning process rather than merely learning through necessity and being restricted to standards ways of learning.

For GoGo Labs, the interaction between students and technology are an important aspect of our society. In January of this year, the company announced the Idaho Teen GameLab (ITGL), a six-week, fully online academic camp for any Idaho students interested in careers in digital gaming or computer programming. “Ninety-nine percent of teens play video games. GoGo Labs is focused on engaging students and inspiring teachers through gamified learning opportunities, and what could be more interesting than designing the games themselves?,” said Dawley at the time of the announcement.

Learn more about GoGo Labs. The company was most recently featured at our Boise Startup Mixer & Startup Showcase

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Ronald Barba was the previous managing editor of Tech.Co. His primary story interests include industry trends, consumer-facing apps/products, the startup lifestyle, business ethics, diversity in tech, and what-is-this-bullsh*t things. Aside from writing about startups and entrepreneurship, Ronald is interested in 'Doctor Who', Murakami, 'The Mindy Project', and fried chicken. He is currently based in New York because he mistakenly studied philosophy in college and is now a "writer". Tweet @RonaldPBarba.

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