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San Francisco

Escape Rooms Are the New Team Building Craze

By | Jun 21, 2017 at 5:00 pm

For many employees, being locked in an enclosed space with their boss might sound like a nightmare. However, the latest craze in team building involve a place that requires you to help figure out puzzles in order to escape.  Escape room games use problem…



How to Use Gamification the Right Way

By | Jun 18, 2017 at 2:30 pm

Five years ago, gamification was the new marketing buzzword. However, as it caught on, its meaning fell off. Companies “gamified” everything for sales. Albertsons and Safeway created a lottery game called MONOPOLY, for which shoppers’ chance of winning the grand prize of a million…

Startup Spotlight

Startup Spotlight: Saving Money, Influencer Marketing and Smoothie Blenders

By | May 26, 2017 at 4:30 pm

Saving money is always popular, especially when it’s convenient. Each week, Tech.Co searches the web to uncover interesting new companies across all sectors. This time in our Startup Spotlight, we’ve uncovered startups that are helping people save money for the long-term and while they shop online as…

Augmented Reality


Startups at SXSW Can Game Their Way to $50,000 in Funding with AR Game

By | Mar 3, 2017 at 2:20 pm

Raising capital is one of the toughest feats for any startups. Trying to network, meet the right people, gain warm introductions, get your pitch deck together, and present it around town takes a ton of energy and time. One company is making it easy for…


Why the Best Job Perks Can’t Keep Staff Smiling Forever

By | Nov 3, 2016 at 7:00 pm

Hiring, inducting and training new recruits is an expensive task. For the call center industry, one that’s renowned for its high rates of staff turnover and attrition, this is especially true. Research recently conducted by EvaluAgent found that it costs, on average, £6,125 to…



StickerRide Uses Your Car as a Moving Billboard for Money

By | Aug 4, 2016 at 3:00 pm

Publicity is a necessity for nearly every brand, and there are many ways for them to get it. In spite of the tremendous importance the online world has put on the exposure of brands, most marketing strategies include a “physical” component, via posters on walls…


Augmented Reality, Big Data and Other E-learning Trends for 2016

By | May 31, 2016 at 10:15 am

77 percent of American companies rely on online e-learning programs. Throughout 2016, the focus will be on improving the available learning management systems and methods to maximize its ease and efficiency. Here are the top 8 trends in e-learning to look out for in…



Tep Built A New Age, Fitness Tamagotchi Pet

By | Jul 28, 2015 at 6:09 pm

There are a lot of entrepreneurs these days who think the first generation of fitness trackers focuses too much on adult, competitive athletes. Further, they find the apps are geared only towards recording distance traveled and calories burned on an already well-established fitness routine. Akos…


Know the Score: The Benefits of Gamification in Online Communities

By | Jun 30, 2015 at 6:00 pm

Ever since gaming became its own subculture it has been fraught with controversy, taking the blame for everything from laziness in young adults to the horrors of the Columbine shooting. However, despite the standard media narrative that gaming is destructive, the fundamentals of gaming…


Play to Work: Boosting Productivity through Gamification and Gameplay

By | Jun 12, 2015 at 10:00 am

When most people think of the words “play” and “games,” it brings images of children playing together, or adult gamers lazily sitting in front of a computer or TV screen. Few are likely to consider gaming in the business world, but the reality is,…

Startups & Apps


Ambulo is Gamifying Entrepreneurship

By | Jun 7, 2015 at 12:00 pm

My good friend Adam Leonard just turned me on to a really cool project that he is working on: Ambulo. I am now banging my head against the wall for not thinking of it myself. Ambulo is a game to educate aspiring entrepreneurs about what goes…


How Big Brands Are Boosting Customer Loyalty Through Gamification

By | Jan 25, 2016 at 4:00 pm

The marketing world has long embraced the use of games and gaming elements for advertising, inspiring customer loyalty, and even replacing customer education. From keeping corporate learners engaged to mobilizing customers and creating communities, let’s take a look at how these marketing teams are…


San Francisco

Gamify Your Learning Experiences, it Might Change Everything

By | Jun 1, 2015 at 4:00 pm

Last year alone there were 80 new, billion dollar startup companies that emerged that are competing to sustain their growth in an increasingly high stakes area. Often, the difference between winning and losing a deal comes down to whether or not an individual sale…


Las Vegas

Gamify and Crowd Source Your Coding Experience

By | Aug 8, 2014 at 3:00 pm

CheckiO, billed as ‘The Game for Coders’, recently announced the launch of its new publish and share feature. With this new update, CheckiO players can write, design, and publish custom coding missions for immediate sharing across the global coder community. The CheckiO team wants…


Leveraging Gamification for Your Small Business

By | Jul 21, 2014 at 3:25 pm

People like to have fun, but they can also be naturally competitive. Even mundane tasks can at times be turned into a game. This idea of competition and gaming has been used by major businesses for years through loyalty and rewards programs, but the…



GoGo Labs is Utilizing Gamification to Improve Students’ Graduation Rates

By | Jul 1, 2014 at 6:00 pm

According to stats released this past April, for the first time in history, U.S. high school graduation rates hit 80 percent. That’s not to say, though, that such results necessarily mean a long-term effect on our education system; rather, that recent trends in education…


Figure Of Speech Is Cards Against Humanity For Your Phone [VIDEO]

By | Mar 22, 2014 at 4:00 pm

The video below is part of an interview series we did at SXSW 2014. Our SXSW Startup Celebration was sponsored by .CO, CEA, Revolution and LivingSocial. We thank them for their support! Since it was first introduced to our society in 2011, Cards Against Humanity has rapidly catapulted itself as one…