MetaPipe Helps Computer Graphics Teams Work Smarter

If you’re a visual effects, computer graphics, or animation artist working with a remote team, you might know that it takes days or even months to set up the infrastructure of a team. You need to be able to share information, software, and extremely large files. Another headache is having all that software and infrastructure sitting there waiting for you to use it, and you’ve had to pay a lot of money up front to have it.

MetaPipe is taking all of that hard work of creating a studio and whisking it off to the cloud, to include infrastructure, rendering, and workstations. By answering a series of questions for set-up, your team has everything they need to get the work done.

Besides creating a cloud creative pipeline for teams, MetaPipe has also developed a different usage plan. Users only pay for the minutes of software that they use.

“Everything is looking great. We’ve talked to a lot of software companies to see if they’d be willing to use our model – going to a minute payment basis rather than a yearly or monthly fee. So far no one has said no,” says CEO Aaron Estrada, a resident of Albuquerque.

This cloud computing for computer graphics takes the normal, difficult tasks and puts it all into what amounts to filling out a checklist. Right now their product is a storage and workstation piece that you can bring your own license.

“We’re currently at our third prototype and growing it to a full MVP,” Estrada adds. “A lot of what we’ve come up with was developed by years of experience at the big companies and seeing how things went wrong, and what could be done better.”

If you want to meet the team behind the business, they’ll be showing their faces at the SIGGRAPH conference in July, the world’s largest conference for computer graphic artists.

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AKA Author of pain, but only on the roller derby track. Off the track, I take the pain out of writing. Writer, trainer, and entrepreneur; I get small biz.
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