Video: How the Fingo Module Makes VR Hand Tracking Work

The San Jose, Calif.-based AR/VR startup uSens is taking to CES this week to unveil their Fingo module, hand-tracking tech that will allow VR features to easily incorporate your own free-fingered hand movements in real time. It's a small step for VR that could be a big leap for applied VR everywhere.

How It Works

Hooked to the front of any typical head-mounted display (Samsung Gear, Google Cardboard, Oculus Rift, HTC Vive, you get the point), the Fingo module tracks one or both of the user's hands, logging a total of 22 different joints per hand. In a demo, users were able to complete such intricate tasks as picking up a VR ring or throwing a VR dart at a VR dartboard. You could even trace your own name as if writing with an anti-gravity 3D pen.


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The Future

uSens' Fingo tech can handle a 60fps frame rate with a 20 milisecond latency. The company has big plans for the rest of 2017:

uSens looks forward to welcoming new developers to its uDev developer network, refining its computer vision-based HCI solutions, and forging partnerships that will accelerate mass ARVR adoption.

At CES Tuesday night, the company demoed their hand tracker using multiple headsets. Here's a video look at the types of tricks and tasks the Fingo module can accomplish:

Just as the iPhone brought touchscreens into the mainstream, doing away with the stylus, uSens' Fingo device seems well-poised to reshape how humans interact with and through the medium of virtual reality.

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Adam is a writer at and has worked as a tech writer, blogger and copy editor for more than a decade. He was a Forbes Contributor on the publishing industry, for which he was named a Digital Book World 2018 award finalist. His work has appeared in publications including Popular Mechanics and IDG Connect, and he has an art history book on 1970s sci-fi out from Abrams Books in 2023. In the meantime, he's hunting down the latest news on VPNs, POS systems, and the future of tech.