December 10, 2015
Each month, hundreds of new apps hit Apple’s App Store. From games to motorcycle speedometer, developers find new creative ways to use iOS. However, for Asaf Avidan Antonir, he wanted to create a new game that fully embraced one of Apple’s latest features, 3D Touch.
As described in an introductory video that started to make the rounds on reddit, you play the game by applying various levels pressure to the screen, which then causes a box to move up and down through obstacles. Steady Square features four difficulty levels, but the real kicker is within its training area.
Within the training area, players learn how to fully control the square. By pressing on the screen, a numeric score will appear on a scale moving up to 1000. The harder someone presses, the higher the number goes. The screen can measure a maximum of 385 grams, which would mean someone can use a comparative ratio to identify the final weight of pressure on the screen. As you can tell, Steady Square is definitely not a scale.
In a hypothetical example showing how much pressure the screen can withhold, Antonir measured a dreidel. As a base, he initially measured the dreidel on a regular digital scale, and then he placed a spoon on the iPhone screen and placed it on top of that. After subtracting the weight of the spoon, he used the following formula: 58 ÷ 1000 = Y. Then, Y × 385. Between the digital scale and using the training section of Steady Square, he was able to get the same weight in grams.
When Apple announced the iPhone 6S and iPhone 6S Plus, one of the newest features highlighted was 3D Touch. The new feature adds additional controls to the phone based on the amount of pressure being made against the screen. For Apple, 3D Touch is designed so that developers can use this new feature in two ways, to detect light touches and heavier touches. To ensure this works properly, a numeric value is applied as more pressure is applied to the screen.
On the backend 3D Touch basically works like a scale, which led to the creation of apps that directly embrace the feature. However, in October an app called Gravity was pulled from the App Store for creating an app that solely focused on turning the new iPhones into a digital scale.
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