Salvador Garcia Martinez is currently collaborating as a researcher at the Technoculture, Art, and Games research centre; he is also a doctoral student in Educational Technology at Concordia University in Montreal. He has professional experience as a software developer, web designer, and instructional designer. You can connect with him on linkedIn or his personal website or follow him on Twitter @salgarciam.

 

Recent posts by this Author


Indie Game: The Movie Provides Look Into Lives of Game Developers

In previous posts, I have discussed how independent games like Minecraft, Bastion, Journey and Botanicula succeed in providing amazing gaming experiences without a huge budget. Unlike large video studios, independent game developers have more freedom to express themselves using video games as a communication…

Botanicula: A Humor-Filled Green Adventure

Do you remember all these point and click exploration games that were big during the 1980’s and ’90’s? Games such as the King Quest series and Maniac Mansion are prime examples. During the late 1990’s and into the ’00’s, this genre began to lose…

Polymer: A Puzzle Game Based On Creativity and Motivation

Video games are increasingly characterized by their creativity, engagement, and fascinating gaming experience. A few years ago, developing video games required expertise in software development, but there has been a shift. Tools such as GameMaker , Scratch, and GameSalad allow the development of very…

Explore A 3-D World From A 2-D Point Of View With Fez

In one of my previous posts, I discussed how independent gaming studios succeed in providing amazing gaming experiences without a huge budget. Games such as Bastion,  Minecraft, Limbo, and Braid are prime examples. Another independent gaming company, Polytron, which is based in Montreal, recently…

Journey: Creating an Emotional Connection Between Players and Gaming

Last month ThatGameCompany, a small video games publisher that is known for developing creative games that evoke emotional experiences, released its latest installment, Journey. This game is part of a new genre of video games focusing primarily on creating an emotional connection between the…

To the Moon: An Adventure Game with a Philosophical Bent

To the Moon

To the Moon was released in November by the independent studio Freebird Games. In contrast to last year’s big productions like Skrym or Batman Arkham City, this is a small-budget game developed in a 16-bits retro style. However, this game has been critically acclaimed…

Why Is The Elder Scrolls: Skyrim So Successful?

Skyrim

The Elder Scrolls: Skyrim, published by DC-based Bethesda Softworks, is one of the most successful games of the past year. The action role-playing game is the 5th installment in the Elder Scrolls series, and according to Eurogamer.net, by December 16, 2011, 10 million copies…

2011: A Very Good Year for Video Games

Minecraft and Bastion

Last year was very exciting for the video games industry.  MetaCritic, IGN, and PCMagazine were unanimous in their choices for the five of the best games of 2011: Batman: Arkham City, Portal 2, The Elder Scrolls V: Skyrim, Bastion and Minecraft. All of these…

Get Easy Access to Your Favorite Social Games Using Pokki

Pokki

If you are a big fan of social games, you never want to miss out on the action, but every time you want to check your game status, you have to open your browser and log in to your Facebook account to continue playing….

The Future of Social Games: Predictions for 2012

Social Gaming

2011 was a great year for the social gaming industry – Farmville, Mafia Wars and The Sims Social continue to be really popular.  According to Super Data Research, it is expected that by the end of the year, the total market in North America…

Motion-Based Video Games Reach a New Audience: The Elderly

Gaming

A couple days ago, a friend of mine was telling me about a retirement house in Montreal that has a Nintendo Wii for recreational purposes. I was pleasantly surprised to hear this news. It seems that video games are not just for kids anymore…

Choice of the Dragon: A Meaningful, Philosophical Gaming Experience

Video games are designed with different purposes in mind. Some are just for fun, others exercise your mind as you solve puzzles, and some present players with moral dilemmas that immerse you in an ethical experience.  Examples of ethical games are the Mass Effect…

Embodied Video Gaming Technologies: A New Hope For Instructional Games

Rocksmith

In recent years, many people have discussed the potential of video games for instructional purposes. A few years ago, gaming interaction was achieved through computer or console peripherals such as keyboard, mouse, joysticks, a wide variety of game pads, and funny controllers such as…

Microsoft’s Kinect: The Future of Video Games?

Xbox Kinect

When Microsoft’s Kinect for Xbox first launched last November last year, I was floored by their innovative technology that lets you control movies and music with the wave of a hand or the sound of your voice, and I began wondering if it would…

Train Set Nostalgia with Train Frontier Express Game

Train Frontier Express

This past summer, there were many Xbox Live surprises from the independent gaming community. One game that caught my attention was Train Frontier Express, a train toy set-style simulation that lets you build rails and play with your creation. I must confess that usually…