$3 Million for Fortnite, Just $250k for FIFA: eSports Prize Money Explained

Why was the prize pool for the Fortnite World Cup more than ten times the size of that for the FIFA eWorld Cup? We looked at

On Saturday, Mohammed Arkhous walked out of London’s O2 Arena $250,000 better off, after playing 11 games of FIFA 19.

Arkhous – better known by his PlayStation LiveID “MoAuba” – beat defending champion Mossad “Msdossary” Alossary 3-2 on aggregate to be named as the best FIFA player in the world.

However, just a few days earlier, Kyle “Bugha” Giersdorf left New York’s Arthur Ashe Stadium with an extra $3 million in his pocket after playing just six games of Fortnite.

So, why is Fornite so much more lucrative for its pro players than FIFA?

Profits, Company Policy, and Hype

The biggest factor in a game’s prize pool is, of course, the company that publishes the game and runs the events. Epic Games, Fornite’s publisher, is at the cutting edge of competitive play:

“Epic made a statement last year committing US$100 million worth of prize money to its competitive Fortnite scene,” said Mike Murphy O’Reilly, the Head of esports content platform DBLTAP, “while that may seem like a ridiculous amount to many, let’s not forget the publisher has generated US$3 billion in profit since the game’s launch.”

We tried reaching out to EA and Epic to clarify whether the prize money in their tournaments had come straight from the company coffers or from sponsorship but received no response in time for publication.

Either way, FIFA and EA seem to be cottoning onto the idea of big esports prize pools. “Just three years ago, EA’s prize pool was just $26,000, but since 2017, the company’s prize pool has increased tenfold as they become more involved in competitive gaming,” exaplined Murphy O’Reilly.

Watch live video from Fortnite on www.twitch.tv

“For a publisher, finding ways to increase their games prize pool can pay great dividends because it can strengthen the relationship with the player base — by compensating them for playing more,” continued Murphy O’Reilly, “such a strategy can also provide additional opportunities for monetisation, and more crucially it can build hype for the events.”

If a company can generate hype and interest for its tournaments then, it should help retain players. Epic, again, seems to have the upper hand here. Some 62 million people watched the Fortnite solo finals on Twitch, while just just over 100,000 tuned in for the FIFA finals.

Interest and Popularity

fortnite and fifa twitch numbers

In most sports, the greater the number of spectators, the higher the players’ salaries. In fact, the three highest-paid athletes in the world are soccer players — Barcelona’s Lionel Messi, Juventus’ Cristiano Ronaldo, and Paris St. Germain’s Brazilian winger Neymar. Soccer is, of course, the most popular sport in the world.

Back in the world of esports, soccer doesn’t have the same draw – it’s clear that Fortnite is significantly more popular than FIFA. Simply heading over to videogame streaming platform Twitch, you’ll find lots more players watching people playing Fortnite than FIFA.

Far more people have downloaded Fortnite than purchased FIFA, as well. Around 250 million people have downloaded Fornite across all platforms according to Epic Games, Fornite’s publisher. Meanwhile, EA claims that FIFA 18 and 19 have drawn in around 45 million unique players.

This might be surprising given that FIFA — now in its 28th iteration — is a much more established franchise. However, Epic has been brilliant at continually iterating Fortnite since its release in 2017 — helping to retain players and draw in new ones.

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Written by:
Tom Fogden is a writer for Tech.co with a range of experience in the world of tech publishing. Tom covers everything from cybersecurity, to social media, website builders, and point of sale software when he's not reviewing the latest phones.
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